Tag: ue4

Creating a destructible object in Unreal Engine 4 & Blender

While Chaos physics engine is on the way. We were testing approaches to make destroyables in Unreal Engine 4. Here you can find how we did it. Requirements As always we start by pointing out what we would like to reach: Artistic Control. We want our graphics artist to be able to create destructible as…
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Speed up level art by using Splines and Blueprints

Creating levels is time-consuming but with UE4 you can create a lot of tools that will speed up the process. Random ground mesh placing Placing small props on levels takes time. Pipeline Pipeline is simple: Select mesh you want to populate, Chose if it’s sphere-based or box based, Select size, Select random rotation, random offset,…
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Creating stylized art inspired by Ghibli using Unreal Engine 4

As different game developers around the world draw inspiration from various art styles, so do we. In our appreciation of Studio Ghibli ’s artworks, we decided to create a game that will evoke its visual atmosphere.