Rogue Spirit released!

Our first game – Rogue Spirit – is available on Steam, Epic Store, PS5, and XSX!

Rogue Spirit graphics summary

Hello everyone! My name is Daniel Stańczak and I would like to present to you a summary of the graphics in our project Rogue Spirit. I’ve been working in game dev for eight years. In our studio, I work as 3D & LA Artist.  You can check my portfolio on Artstation Almost three years after…
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Rogue Spirit Early Access

Our first game Rogue Spirit is now available in Early Access! It was a quick 19 months and we can’t wait to get your feedback and improve the game before the 1.0 release. We would like to thank you all for your support!

How to create Rain in Unreal Engine 4 Niagara

Some of you asked us how we create the rain effect in Rogue Spirit. It’s a really simple effect to create. (btw we have a free demo which you can play and see the effect by yourself) Raindrops First, let’s start by creating simple Material for raindrops. Then create a new Niagara System, and make…
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Rogue Spirit Demo Available

We have just released a Rogue Spirit demo before the early access. You can grab it here. It was a journey for us, and we are aware that it’s a small piece of it 😉 Feel free to give us feedback!

Rogue Spirit. Our first game announced!

We are happy to announce the first game project we are working on! Rogue Spirit is a third-person rogue-lite action game. Play as a ghost and possess your enemies! Our game will be published by 505 Games. More information can be found on the Rogue Spirit Steam page.

Creating a destructible object in Unreal Engine 4 & Blender

While Chaos physics engine is on the way. We were testing approaches to make destroyables in Unreal Engine 4. Here you can find how we did it. Requirements As always we start by pointing out what we would like to reach: Artistic Control. We want our graphics artist to be able to create destructible as…
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Speed up level art by using Splines and Blueprints

Creating levels is time-consuming but with UE4 you can create a lot of tools that will speed up the process. Random ground mesh placing Placing small props on levels takes time. Pipeline Pipeline is simple: Select mesh you want to populate, Chose if it’s sphere-based or box based, Select size, Select random rotation, random offset,…
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Starting a game development studio: tips & failures

Introduction We would like to tell you a bit about our pipelines, workflow and production process. We believe open development can help other developers; we are like one big family, after all. Keep in mind that we are by no means any gurus in our field. We are Kids who have set off on an…
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Creating stylized art inspired by Ghibli using Unreal Engine 4

As different game developers around the world draw inspiration from various art styles, so do we. In our appreciation of Studio Ghibli ’s artworks, we decided to create a game that will evoke its visual atmosphere.