Hello everyone! My name is Daniel Stańczak and I would like to present to you a summary of the graphics in our project Rogue Spirit. I’ve been working in game dev for eight years. In our studio, I work as 3D & LA Artist. You can check my portfolio on Artstation Almost three years after…
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Some of you asked us how we create the rain effect in Rogue Spirit. It’s a really simple effect to create. (btw we have a free demo which you can play and see the effect by yourself) Raindrops First, let’s start by creating simple Material for raindrops. Then create a new Niagara System, and make…
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While Chaos physics engine is on the way. We were testing approaches to make destroyables in Unreal Engine 4. Here you can find how we did it. Requirements As always we start by pointing out what we would like to reach: Artistic Control. We want our graphics artist to be able to create destructible as…
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Creating levels is time-consuming but with UE4 you can create a lot of tools that will speed up the process. Random ground mesh placing Placing small props on levels takes time. Pipeline Pipeline is simple: Select mesh you want to populate, Chose if it’s sphere-based or box based, Select size, Select random rotation, random offset,…
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As different game developers around the world draw inspiration from various art styles, so do we. In our appreciation of Studio Ghibli ’s artworks, we decided to create a game that will evoke its visual atmosphere.