Hello everyone! My name is Daniel StaĆczak and I would like to present to you a summary of the graphics in our project Rogue Spirit. I’ve been working in game dev for eight years. In our studio, I work as 3D & LA Artist. You can check my portfolio on Artstation Almost three years after…
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Creating levels is time-consuming but with UE4 you can create a lot of tools that will speed up the process. Random ground mesh placing Placing small props on levels takes time. Pipeline Pipeline is simple: Select mesh you want to populate, Chose if it’s sphere-based or box based, Select size, Select random rotation, random offset,…
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