Dear Gamers Community, Do you recall those days when we were simply Kids With Sticks, exploring boundless fields of imagination? As time dances forward, children grow, and so do dreams. Today, we stand at the threshold of a new era. With great excitement, we announce our evolution from “Kids With Sticks” to “Digital Daredevils S.A.”.…
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Our first game – Rogue Spirit – is available on Steam, Epic Store, PS5, and XSX!
Hello everyone! My name is Daniel Stańczak and I would like to present to you a summary of the graphics in our project Rogue Spirit. I’ve been working in game dev for eight years. In our studio, I work as 3D & LA Artist. You can check my portfolio on Artstation Almost three years after…
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Our first game Rogue Spirit is now available in Early Access! It was a quick 19 months and we can’t wait to get your feedback and improve the game before the 1.0 release. We would like to thank you all for your support!
Some of you asked us how we create the rain effect in Rogue Spirit. It’s a really simple effect to create. (btw we have a free demo which you can play and see the effect by yourself) Raindrops First, let’s start by creating simple Material for raindrops. Then create a new Niagara System, and make…
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We have just released a Rogue Spirit demo before the early access. You can grab it here. It was a journey for us, and we are aware that it’s a small piece of it 😉 Feel free to give us feedback!
We are happy to announce the first game project we are working on! Rogue Spirit is a third-person rogue-lite action game. Play as a ghost and possess your enemies! Our game will be published by 505 Games. More information can be found on the Rogue Spirit Steam page.
While Chaos physics engine is on the way. We were testing approaches to make destroyables in Unreal Engine 4. Here you can find how we did it. Requirements As always we start by pointing out what we would like to reach: Artistic Control. We want our graphics artist to be able to create destructible as…
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Creating levels is time-consuming but with UE4 you can create a lot of tools that will speed up the process. Random ground mesh placing Placing small props on levels takes time. Pipeline Pipeline is simple: Select mesh you want to populate, Chose if it’s sphere-based or box based, Select size, Select random rotation, random offset,…
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Introduction We would like to tell you a bit about our pipelines, workflow and production process. We believe open development can help other developers; we are like one big family, after all. Keep in mind that we are by no means any gurus in our field. We are Kids who have set off on an…
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